![]() Some voice-chat programs (such as Roger Wilco) can also be used with the game, allowing you to chat hands-free. If you are in the middle of typing a message and want to stop, press Esc to abort the message without sending it. To send chat messages to the other players, press the '-key, type your message, and finish the message by pressing Enter or Return. The difficulty level in a multiplayer is fixed and equivalent to the "hard" difficulty in the single player game. Save and load are disabled during training because it is essentially the single-player part of a multiplayer game. The players can still use the chat function, which is particularly useful at that point for discussing character class choices. ![]() The players will all arrive separately at the training and character generation. When all players are joined, the host can load a saved multiplayer game, or start a new one. Each client must enter the host's IP on the multiplayer menu, then join the game. The host's IP address will be displayed on the multiplayer menu. To start a multiplayer game, the host must first set up a game. Monster spawning and weapon degradation settingsĪfter installing the patch you will find the text below in a file named readmep.wri in your SS2 install dir.It contains the complete official patch + bugfixes for modern systems. ![]() NOTE: Please use the SS2Tool to patch your game. ![]()
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